top of page
DBF79EFC-B723-4EEE-92F1-51D505C9E5ED.jpeg

Notebook Week 6

Following the design reviews for our sketch models, we consolidate the feedback we got and the questions we must ask and address

Notebook Week 6: Project

Feedback

DONE WELL

Castle Wars:

Overall, our weapons models were considered to be well crafted and provided a fun way to interact with the game. The scale seems to work great with the current makeup of the board and our structures seem to have gotten good reviews

RC Soccer:

Our RC Soccer game seems to have been mostly well received and they like the scale of our field and the way it plays. Most importantly they though the game was overall very fun which is very reassuring towards our idea and means we are heading in the righ track

Notebook Week 6: Text

SUGGESTIONS

Castle Wars:

One of the main issues addressed about our current model is the flow of the game. Many people are bringing up factors such as the length of the game or how defense and offense will be addressed in the game. In addition, there are some pressing issues about how randomness will be introduced to the game in order to make the game more unique every time it is played such as how dice rolls can potentially affect the defensive and offensive aspects of the game. Also, they suggested that the actual pieces be slightly more rigid in order to make destroying them harder and prolong the game


RC Soccer:

The main topic being questioned with this sketch model is how the actual ball with be dribbled. Currently we are exploring mechanics such as having a claw to capture the ball or magnets to “grab” the ball and allow it to be moved. Some have suggested removing these entirely and making the ball free to move wherever and simply increase the weight. Another issue that has come up is how to prevent the ball from getting stuck in the corners. Some have suggested adding magnets that can repel the ball or slopes that the ball will go up and down on 

Notebook Week 6: Text

Questions For Future


Castle Wars:

  • What will the pieces look like?

  • How can we effectively introduce randomness into the game while maintaining balance?

  • How can we manage to prolong the game; should we introduce mechanics that allow structures to be repaired?

  • How should we address the fragility of our structures?

  • How can we effectively overhaul the offense and defense mechanics of the game to improve the flow of the game

  • Should we adjust the power of the catapults to make them strong or weaker?

  • Should we constrain the game to a board or let it be built without one?

RC Soccer:

  • How should the ball be controlled?

  • Should we make the ball free to move on its own or should the cars be able to “capture” it?

  • What is the scale of the game? Should the car be smaller or bigger?

  • How should we address the launching mechanism? Will there be a 3 second timer or can a car launch at will?

  • How about the corners? Should we do magnets and slopes or should we simply move the goals back?

Notebook Week 6: Text

©2021 by Stephen Wong. Proudly created with Wix.com

bottom of page